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Ninja

A freeze-frame battle of strikes and dodges — the last ninja standing wins.

Min. 4 Players
Difficulty: Very easy
Apr 3, 2026

1. How to play the game

  • Everyone stands in a circle, bows to each other, and strikes their best ninja pose.
  • From this moment on, you may only move during your own turn or in reaction to an attack directed at you. Any accidental motion between turns means you're out.
  • Your turn: Make one single decisive movement — typically a karate chop aimed at hitting an opponent's hand.
  • Defending: Once the attacker commits to their strike, every other player may make one defensive movement to dodge or reposition — but only one!
  • After the attack is resolved, everyone freezes again — including the attacker, in whatever awkward position they ended up in.
  • If your hand is touched by the attacker, you are eliminated.
  • Play passes clockwise — the person to the attacker's left goes next. This makes attacking your left neighbour very risky!
  • The last ninja standing wins.

2. Example gameplay

The Setup: Alice, Bob, Charlie, and Diana stand in a circle and bow. Everyone strikes a pose.

  • Alice's turn: She lunges toward Bob's hand with a chop. Bob quickly pulls his hand back and dodges. Alice misses and freezes in an awkward forward lean.
  • Bob's turn: Now Bob sees Alice is overextended from her failed attack. He swipes at her hand — she can't dodge in time. Alice is out!
  • Charlie's turn: Charlie attempts a reach across the circle at Diana. Diana pivots just enough to avoid it. Charlie freezes mid-reach.
  • Diana's turn: Diana capitalises on Charlie's overextension and taps his hand cleanly. Charlie is out!
  • Winner: Bob and Diana face off. Bob makes a feint but Diana reads it and counters — Bob's hand is tapped. Diana wins!

⚠️ Tips for Playing

  • Think carefully before attacking — a miss leaves you in a vulnerable frozen position.
  • Attacking the person to your left is risky: they go right after you and can hit you while you're still frozen.
  • Defenders can use their one move to set up a better attacking position for their own turn.
  • Honour system is key — call out anyone who flinches or moves between turns!
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