Ninja
A freeze-frame battle of strikes and dodges — the last ninja standing wins.
Min. 4 Players
Difficulty: Very easy
Apr 3, 2026
1. How to play the game
- Everyone stands in a circle, bows to each other, and strikes their best ninja pose.
- From this moment on, you may only move during your own turn or in reaction to an attack directed at you. Any accidental motion between turns means you're out.
- Your turn: Make one single decisive movement — typically a karate chop aimed at hitting an opponent's hand.
- Defending: Once the attacker commits to their strike, every other player may make one defensive movement to dodge or reposition — but only one!
- After the attack is resolved, everyone freezes again — including the attacker, in whatever awkward position they ended up in.
- If your hand is touched by the attacker, you are eliminated.
- Play passes clockwise — the person to the attacker's left goes next. This makes attacking your left neighbour very risky!
- The last ninja standing wins.
2. Example gameplay
The Setup: Alice, Bob, Charlie, and Diana stand in a circle and bow. Everyone strikes a pose.
- Alice's turn: She lunges toward Bob's hand with a chop. Bob quickly pulls his hand back and dodges. Alice misses and freezes in an awkward forward lean.
- Bob's turn: Now Bob sees Alice is overextended from her failed attack. He swipes at her hand — she can't dodge in time. Alice is out!
- Charlie's turn: Charlie attempts a reach across the circle at Diana. Diana pivots just enough to avoid it. Charlie freezes mid-reach.
- Diana's turn: Diana capitalises on Charlie's overextension and taps his hand cleanly. Charlie is out!
- Winner: Bob and Diana face off. Bob makes a feint but Diana reads it and counters — Bob's hand is tapped. Diana wins!
⚠️ Tips for Playing
- Think carefully before attacking — a miss leaves you in a vulnerable frozen position.
- Attacking the person to your left is risky: they go right after you and can hit you while you're still frozen.
- Defenders can use their one move to set up a better attacking position for their own turn.
- Honour system is key — call out anyone who flinches or moves between turns!